Below is a summary of all of the First steps in Papervision3D articles. It’ll be updated when new tutorials are added. If you have any questions, comments or requests, please don’t hesitate to contact me.
- First steps in Papervision3D : Part 1
Creation of a new Papervision3D project within eclipse or Flex Builder 3 and a simple example of a 3D scene illustrating some basic Papervision3D classes. - First steps in Papervision3D : Part 2
Illustration of use of new Papervision3D v2.0 class BasicView that encapsulates essential elements to rapidly start developing new 3D scenes. - First steps in Papervision3D : Part 3 - animation
Adding some basic animation to the scene by modifying 3D object parameters when entering a frame. - First steps in Papervision3D : Part 4 - lighting and shading
A point light source is added to the scene. Fours materials with different characteristics are added to spheres to illustrate how Papervision3D performs shading. - First steps in Papervision3D : Part 5 - scene interaction
Listen to mouse events to interact with the scene and with individual rendered objects. - First steps in Papervision3D : Part 6 - Texture mapping
Create materials using bitmap data with the aim of having more detailed or realistic objects. - First steps in Papervision3D : Part 7 - Texture mapping with lighting, bump mapping and environment mapping
Advanced materials using specific shaders to enhance texture mapped materials with bump mapping and environment mapping. - First steps in Papervision3D : Part 8 - Movie materials
Displaying animated and interactive movies as materials on 3D surfaces. - First steps in Papervision3D : Part 9 - Importing and working with 3D objects
Import Collada data to render 3D objects created by 3DSMax, Maya, Blender and other 3D modeling applications and use them in Papervision3D scenes.