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	<title>Comments for blog.tartiflop</title>
	<atom:link href="http://blog.tartiflop.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tartiflop.com</link>
	<description>post tenebras flex</description>
	<pubDate>Fri, 30 Jul 2010 11:11:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>Comment on First steps in Away3D : Part 7 - Movie and video materials by Using filters in Away3D &#171; Development scratchbook</title>
		<link>http://blog.tartiflop.com/2008/12/first-steps-in-away3d-part-7-movie-and-video-materials/#comment-282</link>
		<dc:creator>Using filters in Away3D &#171; Development scratchbook</dc:creator>
		<pubDate>Sun, 27 Jun 2010 05:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=289#comment-282</guid>
		<description>[...] issues. I was trying to use a blurfilter on objects with no result whatsoever. Until I found an example written by tartiflop that gave the answer: use the property [...]</description>
		<content:encoded><![CDATA[<p>[...] issues. I was trying to use a blurfilter on objects with no result whatsoever. Until I found an example written by tartiflop that gave the answer: use the property [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Understanding zoom, focus and field of view in Papervision3D by Camera3D Tricks &#124; silverbase.net</title>
		<link>http://blog.tartiflop.com/2008/08/understanding-zoom-focus-and-field-of-view-in-papervision3d/#comment-281</link>
		<dc:creator>Camera3D Tricks &#124; silverbase.net</dc:creator>
		<pubDate>Sat, 08 May 2010 00:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/08/understanding-zoom-focus-and-field-of-view-in-papervision3d/#comment-281</guid>
		<description>[...] by 100 pixels on screen. In Papervision3D fov, zoom and focus are interdependent as described in this blog post at blog.tartiflop.com. So adjusting either zoom or focus will change fov. You can use default fov, [...]</description>
		<content:encoded><![CDATA[<p>[...] by 100 pixels on screen. In Papervision3D fov, zoom and focus are interdependent as described in this blog post at blog.tartiflop.com. So adjusting either zoom or focus will change fov. You can use default fov, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 4 - lighting and shading by Pixels, passion + purpose. &#187; Blog Archive &#187; Quicklinks for PV3D and BOX2D Physics Engine, doing some testing.</title>
		<link>http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/#comment-280</link>
		<dc:creator>Pixels, passion + purpose. &#187; Blog Archive &#187; Quicklinks for PV3D and BOX2D Physics Engine, doing some testing.</dc:creator>
		<pubDate>Sat, 01 May 2010 20:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/#comment-280</guid>
		<description>[...] Get your learn on: http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/ http://content.madvertices.com/articles/PV3DTraining/default.htm http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Get your learn on: <a href="http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/" rel="nofollow">http://pv3d.org/2008/12/20/papervision3d-with-box2dflash-hello-world/</a> <a href="http://content.madvertices.com/articles/PV3DTraining/default.htm" rel="nofollow">http://content.madvertices.com/articles/PV3DTraining/default.htm</a> <a href="http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/" rel="nofollow">http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/</a> [...]</p>
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	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 1 by Papervision Grundlagen - Flashforum</title>
		<link>http://blog.tartiflop.com/2008/07/first-steps-in-papervision3d-part-1/#comment-265</link>
		<dc:creator>Papervision Grundlagen - Flashforum</dc:creator>
		<pubDate>Wed, 09 Dec 2009 21:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/07/first-steps-in-papervision3d-part-1/#comment-265</guid>
		<description>[...] forum &#38; mailing list archive  Tutorials: MAD VERTICES: Papervision 3D Intro Tutorial: blog.tartiflop Blog Archive First steps in Papervision3D : Part 1 Intro Turorial: Papervision3D Part 1: Introduction dispatchEvent()? Object Parsers Tutorial: Using [...]</description>
		<content:encoded><![CDATA[<p>[...] forum &amp; mailing list archive  Tutorials: MAD VERTICES: Papervision 3D Intro Tutorial: blog.tartiflop Blog Archive First steps in Papervision3D : Part 1 Intro Turorial: Papervision3D Part 1: Introduction dispatchEvent()? Object Parsers Tutorial: Using [...]</p>
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	<item>
		<title>Comment on First steps in Papervision3D : Part 4 - lighting and shading by Papervision3D Collada with Phong Shader and Shadowcaster &#8211; Kerisado[The Blog]</title>
		<link>http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/#comment-249</link>
		<dc:creator>Papervision3D Collada with Phong Shader and Shadowcaster &#8211; Kerisado[The Blog]</dc:creator>
		<pubDate>Tue, 01 Dec 2009 17:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-4-lighting-and-shading/#comment-249</guid>
		<description>[...] you have not worked with Phong Shaders yet, I recommend you check out Tartiflop&#8217;s tutorial. This covers most shading methods in PV3D, and will give you some grounding to experiment on your [...]</description>
		<content:encoded><![CDATA[<p>[...] you have not worked with Phong Shaders yet, I recommend you check out Tartiflop&#8217;s tutorial. This covers most shading methods in PV3D, and will give you some grounding to experiment on your [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 3 - Texture mapping by FOr3st</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/#comment-247</link>
		<dc:creator>FOr3st</dc:creator>
		<pubDate>Fri, 13 Nov 2009 09:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=202#comment-247</guid>
		<description>Thanks a lot, man. Very useful articles!</description>
		<content:encoded><![CDATA[<p>Thanks a lot, man. Very useful articles!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 7 - Movie and video materials by Anonymous</title>
		<link>http://blog.tartiflop.com/2008/12/first-steps-in-away3d-part-7-movie-and-video-materials/#comment-246</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=289#comment-246</guid>
		<description>Owwww... I thought you were using a cube and adding the event to the materials or the faces.... =(</description>
		<content:encoded><![CDATA[<p>Owwww&#8230; I thought you were using a cube and adding the event to the materials or the faces&#8230;. =(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact by David Hearn</title>
		<link>http://blog.tartiflop.com/contact/#comment-245</link>
		<dc:creator>David Hearn</dc:creator>
		<pubDate>Wed, 28 Oct 2009 22:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?page_id=152#comment-245</guid>
		<description>Hello there,
 I'm currently looking to develop a personal website for myself, I'm a musician and producer based in London, and have a whacky idea for a website produced in Away3d. The problem is, my vision outweighs my skill :)

I've been struggling with figuring out Away3d for a while, and have a heavy work schedule on, so it's ulimtaely time to get in some help. 

For the site, I was thinking of having a virtual recording studio you can walk about in, with various rooms being the various sections on the website. I have no problem in modelling the 3d components in Blender or similar, even creating the entire scene... but importing that into Away3D and getting navigation and interactivity gets the best of me.

I was wondering if you'd be interested in a collaboration to bring this site to life? It could be an awesome showcase for Away3d, and of course I will pay for your help... but I'd need to know how much you could do it for.

If you could let me know if you're available to help me bring a 3d recording studio to life, I'd really appreciate it

Best,
David Hearn</description>
		<content:encoded><![CDATA[<p>Hello there,<br />
 I&#8217;m currently looking to develop a personal website for myself, I&#8217;m a musician and producer based in London, and have a whacky idea for a website produced in Away3d. The problem is, my vision outweighs my skill :)</p>
<p>I&#8217;ve been struggling with figuring out Away3d for a while, and have a heavy work schedule on, so it&#8217;s ulimtaely time to get in some help. </p>
<p>For the site, I was thinking of having a virtual recording studio you can walk about in, with various rooms being the various sections on the website. I have no problem in modelling the 3d components in Blender or similar, even creating the entire scene&#8230; but importing that into Away3D and getting navigation and interactivity gets the best of me.</p>
<p>I was wondering if you&#8217;d be interested in a collaboration to bring this site to life? It could be an awesome showcase for Away3d, and of course I will pay for your help&#8230; but I&#8217;d need to know how much you could do it for.</p>
<p>If you could let me know if you&#8217;re available to help me bring a 3d recording studio to life, I&#8217;d really appreciate it</p>
<p>Best,<br />
David Hearn</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Nice and shiny! Phong reflection in Papervision3D by Ben</title>
		<link>http://blog.tartiflop.com/2008/10/nice-and-shiny-phong-reflection-in-papervision3d/#comment-244</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 21 Oct 2009 17:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=131#comment-244</guid>
		<description>I love this example!! This shows how to do 3d reflections correctly.  Nice work!!

I can't get it to compile, currently I have this error among others:


1144: Interface method drawTriangle in namespace org.papervision3d.core.render.draw:ITriangleDrawer is implemented with an incompatible signature in class com.tartiflop:ModifiedPhongMaterial.	phongreflection/src/com/tartiflop	ModifiedPhongMaterial.as	line 22	1256146501281	1977

But still it's amazing!</description>
		<content:encoded><![CDATA[<p>I love this example!! This shows how to do 3d reflections correctly.  Nice work!!</p>
<p>I can&#8217;t get it to compile, currently I have this error among others:</p>
<p>1144: Interface method drawTriangle in namespace org.papervision3d.core.render.draw:ITriangleDrawer is implemented with an incompatible signature in class com.tartiflop:ModifiedPhongMaterial.	phongreflection/src/com/tartiflop	ModifiedPhongMaterial.as	line 22	1256146501281	1977</p>
<p>But still it&#8217;s amazing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 2 - Animation by Albert</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-2-animation/#comment-243</link>
		<dc:creator>Albert</dc:creator>
		<pubDate>Sat, 17 Oct 2009 02:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=196#comment-243</guid>
		<description>nice tutorial thanx a lot</description>
		<content:encoded><![CDATA[<p>nice tutorial thanx a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 1 - Getting started by Todd Adams</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-1-getting-started/#comment-242</link>
		<dc:creator>Todd Adams</dc:creator>
		<pubDate>Tue, 13 Oct 2009 18:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=177#comment-242</guid>
		<description>I am having trouble with these examples and Flashbuilder 4 beta 2.  I followed the directions twice and I have tried setting the project up as both flex 3.4 and flex 4.0 but I get the message "This File cannot be Launched".  I started fro scratch each time, deleted all files and projects and had an empty folder.  I drag and dropped the away3d library files into the the project file and it places them in the file hierarchy correctly and I create a new actionscript class and replace the contents with the first example above, but I always get that same message.  Is there something else I have to wrap, or a header file or something I have to switch on first?  Im very new to AS and Flex.</description>
		<content:encoded><![CDATA[<p>I am having trouble with these examples and Flashbuilder 4 beta 2.  I followed the directions twice and I have tried setting the project up as both flex 3.4 and flex 4.0 but I get the message &#8220;This File cannot be Launched&#8221;.  I started fro scratch each time, deleted all files and projects and had an empty folder.  I drag and dropped the away3d library files into the the project file and it places them in the file hierarchy correctly and I create a new actionscript class and replace the contents with the first example above, but I always get that same message.  Is there something else I have to wrap, or a header file or something I have to switch on first?  Im very new to AS and Flex.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Passing/Returning objects to/from C++ using Alchemy by Tim Knip</title>
		<link>http://blog.tartiflop.com/2008/12/passingreturning-objects-tofrom-c-using-alchemy/#comment-240</link>
		<dc:creator>Tim Knip</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=280#comment-240</guid>
		<description>void *self apparently can be use to "keep state". Whatever that means :-) If one passes something other then NULL to AS3_Val fooMethod = AS3_Function(NULL, foo); you can grab that from *self. My guess would be it can be used to "keep" values in between function calls.</description>
		<content:encoded><![CDATA[<p>void *self apparently can be use to &#8220;keep state&#8221;. Whatever that means :-) If one passes something other then NULL to AS3_Val fooMethod = AS3_Function(NULL, foo); you can grab that from *self. My guess would be it can be used to &#8220;keep&#8221; values in between function calls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact by Manuel</title>
		<link>http://blog.tartiflop.com/contact/#comment-239</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Mon, 05 Oct 2009 12:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?page_id=152#comment-239</guid>
		<description>Hello, my name is Manuel, I'm from Argentina and I speak English.
We are starting with what is papervision, we have an animated 3D model (. Max), but when I want to export, then shows no textures, I could help?

Greetings from Argentina!
Manuel</description>
		<content:encoded><![CDATA[<p>Hello, my name is Manuel, I&#8217;m from Argentina and I speak English.<br />
We are starting with what is papervision, we have an animated 3D model (. Max), but when I want to export, then shows no textures, I could help?</p>
<p>Greetings from Argentina!<br />
Manuel</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 6 - Texture mapping by Cantwork</title>
		<link>http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-6-texture-mapping/#comment-237</link>
		<dc:creator>Cantwork</dc:creator>
		<pubDate>Sat, 03 Oct 2009 04:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-6-texture-mapping/#comment-237</guid>
		<description>To get this to work in Flash, remove the following like Roy said:

[Embed(source="/../assets/pv3d.png")] private var MyTextureImage:Class;
private var bitmap:Bitmap = new MyTextureImage();


Then add the following:

// Declared with the other variables
private var myTextureImage:MyTextureImage;
private var bitmap:Bitmap;

// Added in the Constructor
myTextureImage = new MyTextureImage(0,0);
bitmap = new Bitmap(myTextureImage);</description>
		<content:encoded><![CDATA[<p>To get this to work in Flash, remove the following like Roy said:</p>
<p>[Embed(source="/../assets/pv3d.png")] private var MyTextureImage:Class;<br />
private var bitmap:Bitmap = new MyTextureImage();</p>
<p>Then add the following:</p>
<p>// Declared with the other variables<br />
private var myTextureImage:MyTextureImage;<br />
private var bitmap:Bitmap;</p>
<p>// Added in the Constructor<br />
myTextureImage = new MyTextureImage(0,0);<br />
bitmap = new Bitmap(myTextureImage);</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 7 - Movie and video materials by Dan</title>
		<link>http://blog.tartiflop.com/2008/12/first-steps-in-away3d-part-7-movie-and-video-materials/#comment-228</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 17 Aug 2009 03:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=289#comment-228</guid>
		<description>I would really like to ask you guys, how to add flat shading onto a MovieMaterial? or rather, how to combine a MovieClip/Sprite with a flat shading material? As we know, with bitmaps, we can use WhiteShadingBitmapMaterial, but what with MovieClips? I have tried several ways and still can't make this.</description>
		<content:encoded><![CDATA[<p>I would really like to ask you guys, how to add flat shading onto a MovieMaterial? or rather, how to combine a MovieClip/Sprite with a flat shading material? As we know, with bitmaps, we can use WhiteShadingBitmapMaterial, but what with MovieClips? I have tried several ways and still can&#8217;t make this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on An Alchemy speed test by kacool</title>
		<link>http://blog.tartiflop.com/2008/12/an-alchemy-speed-test/#comment-227</link>
		<dc:creator>kacool</dc:creator>
		<pubDate>Sun, 16 Aug 2009 17:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=277#comment-227</guid>
		<description>Undefined sym: __ZN8Vector3DC1ERKP8_AS3_Val
	at ()
	at ()
	at AlchemySpeedTest/speedTest1()[D:\MyProjects\AlchemySpeedTest\src\AlchemySpeedTest.as:55]
	at AlchemySpeedTest()[D:\MyProjects\AlchemySpeedTest\src\AlchemySpeedTest.as:36]

What happened?</description>
		<content:encoded><![CDATA[<p>Undefined sym: __ZN8Vector3DC1ERKP8_AS3_Val<br />
	at ()<br />
	at ()<br />
	at AlchemySpeedTest/speedTest1()[D:\MyProjects\AlchemySpeedTest\src\AlchemySpeedTest.as:55]<br />
	at AlchemySpeedTest()[D:\MyProjects\AlchemySpeedTest\src\AlchemySpeedTest.as:36]</p>
<p>What happened?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 3 - Texture mapping by Etao</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/#comment-226</link>
		<dc:creator>Etao</dc:creator>
		<pubDate>Tue, 11 Aug 2009 17:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=202#comment-226</guid>
		<description>Hello again! I don´t know if it´s the best solution, but I done! I used de AS3Exporter to create a Object3D from Obj file. It works!
As I sad, I´m a hokkie in Flash. So, I used the Away3D documentation. Take a look:

var loader_tree:Object3DLoader = Obj.load("tree/tree_obj.obj", {name:"tree_obj",material:matarvore, scaling:1.5, y:0, x:0, z:0, loadersize:300,ownCanvas:true, bothsides:true});
loader_tree.addOnSuccess(onLoaderSuccess);

view.scene.addChild(loader_tree);

function onLoaderSuccess(e:LoaderEvent):void 
	
//the handle is now an Object3D, can be Mesh or ObjectContainer3D
	arvore = e.loader.handle;

// properties Object3D
	arvore.x = arvore.y = arvore.z = 0;

//example exporter to AS3
	new AS3Exporter(arvore,"novaarvore");
}	

I would like to thanks to your tutorials. I learned a lot.
Bye.</description>
		<content:encoded><![CDATA[<p>Hello again! I don´t know if it´s the best solution, but I done! I used de AS3Exporter to create a Object3D from Obj file. It works!<br />
As I sad, I´m a hokkie in Flash. So, I used the Away3D documentation. Take a look:</p>
<p>var loader_tree:Object3DLoader = Obj.load(&#8221;tree/tree_obj.obj&#8221;, {name:&#8221;tree_obj&#8221;,material:matarvore, scaling:1.5, y:0, x:0, z:0, loadersize:300,ownCanvas:true, bothsides:true});<br />
loader_tree.addOnSuccess(onLoaderSuccess);</p>
<p>view.scene.addChild(loader_tree);</p>
<p>function onLoaderSuccess(e:LoaderEvent):void </p>
<p>//the handle is now an Object3D, can be Mesh or ObjectContainer3D<br />
	arvore = e.loader.handle;</p>
<p>// properties Object3D<br />
	arvore.x = arvore.y = arvore.z = 0;</p>
<p>//example exporter to AS3<br />
	new AS3Exporter(arvore,&#8221;novaarvore&#8221;);<br />
}	</p>
<p>I would like to thanks to your tutorials. I learned a lot.<br />
Bye.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 3 - Texture mapping by Etao</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/#comment-225</link>
		<dc:creator>Etao</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=202#comment-225</guid>
		<description>Hi! First: congratulations and thanks! I´m new in Flash but, as a teacher, I believe 3D in Flash can be very useful for learning. My doubt may be ridiculous, but I swear I've tried. Please help me: I just wanna import a OBJ file to Away3D and apply a wireframe material, no faces, just wire. I can add a bitmap material, I can create a UV map, but I can´t define a wireframe material to an OBJ loader. The wireframematerial has no effect.
Twice, I like to say thanks. And sorry about my bad english.</description>
		<content:encoded><![CDATA[<p>Hi! First: congratulations and thanks! I´m new in Flash but, as a teacher, I believe 3D in Flash can be very useful for learning. My doubt may be ridiculous, but I swear I&#8217;ve tried. Please help me: I just wanna import a OBJ file to Away3D and apply a wireframe material, no faces, just wire. I can add a bitmap material, I can create a UV map, but I can´t define a wireframe material to an OBJ loader. The wireframematerial has no effect.<br />
Twice, I like to say thanks. And sorry about my bad english.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 1 - Getting started by Gareth</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-1-getting-started/#comment-223</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Mon, 03 Aug 2009 05:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=177#comment-223</guid>
		<description>Hi

Please help, I've searched everywhere but keep getting the error, 

File not found:...example001.html.

I've tried all the suggestions I can find, changed numbers etc but nothing works. I have the same problem with other projects.

I am using Flexbuilder 3, 60 day trial, and I am totally new at this.

I've spent two weeks trying to find the problem and I'm going.. mad!</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>Please help, I&#8217;ve searched everywhere but keep getting the error, </p>
<p>File not found:&#8230;example001.html.</p>
<p>I&#8217;ve tried all the suggestions I can find, changed numbers etc but nothing works. I have the same problem with other projects.</p>
<p>I am using Flexbuilder 3, 60 day trial, and I am totally new at this.</p>
<p>I&#8217;ve spent two weeks trying to find the problem and I&#8217;m going.. mad!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 7 - Movie and video materials by Yvan Cartwright</title>
		<link>http://blog.tartiflop.com/2008/12/first-steps-in-away3d-part-7-movie-and-video-materials/#comment-222</link>
		<dc:creator>Yvan Cartwright</dc:creator>
		<pubDate>Wed, 29 Jul 2009 10:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=289#comment-222</guid>
		<description>Thanks a lot for the tutorials. They have proved to be very useful (and encouraging!). I'm having a problem getting the video to appear on the side of the cube though. Aside from the new security restrictions, I've tried downloading a simple FLV and using that locally but I get error# 2148 displayed on the cube where the video should be. I'm using Away3D v3.3.3 and version 10 of the player.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the tutorials. They have proved to be very useful (and encouraging!). I&#8217;m having a problem getting the video to appear on the side of the cube though. Aside from the new security restrictions, I&#8217;ve tried downloading a simple FLV and using that locally but I get error# 2148 displayed on the cube where the video should be. I&#8217;m using Away3D v3.3.3 and version 10 of the player.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 3 - Texture mapping by undersound</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/#comment-221</link>
		<dc:creator>undersound</dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=202#comment-221</guid>
		<description>sorry for the previous post not being complete


private function initObjects():void
{
_chip = new Cylinder({material:_material, radius:200, height:25, segmentsW:30, segmentsH:30, openEnded:false});
			_scene.addChild( _chip );
		}</description>
		<content:encoded><![CDATA[<p>sorry for the previous post not being complete</p>
<p>private function initObjects():void<br />
{<br />
_chip = new Cylinder({material:_material, radius:200, height:25, segmentsW:30, segmentsH:30, openEnded:false});<br />
			_scene.addChild( _chip );<br />
		}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 3 - Texture mapping by undersound</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/#comment-220</link>
		<dc:creator>undersound</dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=202#comment-220</guid>
		<description>Hey, 

Thanks for your time to write this tutorial first of all. I am trying to get an interactive material on the top of a cylinder object. I can see you managed to do that in your example (http://www.tartiflop.com/away3d/FirstSteps/Example003.swf) but i can't seem to get that to work with Away3D version 2.3.

I am getting the bitmap material right on the billboard section but i can't seem to control the top and bottom section of the object.

My code:
private function initMaterials():void  {
_material = new BitmapMaterial( Cast.bitmap(pattern01Bitmap));</description>
		<content:encoded><![CDATA[<p>Hey, </p>
<p>Thanks for your time to write this tutorial first of all. I am trying to get an interactive material on the top of a cylinder object. I can see you managed to do that in your example (http://www.tartiflop.com/away3d/FirstSteps/Example003.swf) but i can&#8217;t seem to get that to work with Away3D version 2.3.</p>
<p>I am getting the bitmap material right on the billboard section but i can&#8217;t seem to control the top and bottom section of the object.</p>
<p>My code:<br />
private function initMaterials():void  {<br />
_material = new BitmapMaterial( Cast.bitmap(pattern01Bitmap));</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 1 - Getting started by casper</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-1-getting-started/#comment-219</link>
		<dc:creator>casper</dc:creator>
		<pubDate>Wed, 15 Jul 2009 06:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=177#comment-219</guid>
		<description>I can't figure why but errors occur when I try to run Example001.as in Flex about the property Vector. Do you know why ?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t figure why but errors occur when I try to run Example001.as in Flex about the property Vector. Do you know why ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 4 - Scene interaction by Nathan</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-4-scene-interaction/#comment-217</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 11 Jul 2009 19:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=217#comment-217</guid>
		<description>By the way. Very intuitive and helpful guides thus far :)
Thankyou!</description>
		<content:encoded><![CDATA[<p>By the way. Very intuitive and helpful guides thus far :)<br />
Thankyou!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Away3D : Part 4 - Scene interaction by Nathan</title>
		<link>http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-4-scene-interaction/#comment-216</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 11 Jul 2009 19:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=217#comment-216</guid>
		<description>Hello,
I am having trouble with getting tweener to work. I have followed the same SVN instructions as away3D, but it doesnt want to work. I assume its because I need to input something different for the "main source folder" and "output folder" but I am not sure what folders to use...
your assistance with this would be very awesome!
many thanks,
Nathan</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I am having trouble with getting tweener to work. I have followed the same SVN instructions as away3D, but it doesnt want to work. I assume its because I need to input something different for the &#8220;main source folder&#8221; and &#8220;output folder&#8221; but I am not sure what folders to use&#8230;<br />
your assistance with this would be very awesome!<br />
many thanks,<br />
Nathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact by wander</title>
		<link>http://blog.tartiflop.com/contact/#comment-215</link>
		<dc:creator>wander</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?page_id=152#comment-215</guid>
		<description>hi,i see yours blog document of PV3D, i think the file very good,now ,i am studying your technology article of PV3D.can you give me an example with this website "http://thetoke.com/#/works/".i had try do it ,but not success.i am a technology developer ,my name is wander,i hope have a good chatting with you everytimes.mine SKYPE ID:wander_rain;MSN ID:wander_2009@live.cn;i wish you see this messages and contact me.thanks.</description>
		<content:encoded><![CDATA[<p>hi,i see yours blog document of PV3D, i think the file very good,now ,i am studying your technology article of PV3D.can you give me an example with this website &#8220;http://thetoke.com/#/works/&#8221;.i had try do it ,but not success.i am a technology developer ,my name is wander,i hope have a good chatting with you everytimes.mine SKYPE ID:wander_rain;MSN ID:wander_2009@live.cn;i wish you see this messages and contact me.thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Contact by Marco</title>
		<link>http://blog.tartiflop.com/contact/#comment-214</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Thu, 02 Jul 2009 11:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?page_id=152#comment-214</guid>
		<description>Hi,

we are looking for something similar like the tag cloud with bidirectional relationships. Projekt must be in Flex. Give us a call, if you are interested?

Ciao Marco</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>we are looking for something similar like the tag cloud with bidirectional relationships. Projekt must be in Flex. Give us a call, if you are interested?</p>
<p>Ciao Marco</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 9 - Importing and working with 3D objects by desgraci</title>
		<link>http://blog.tartiflop.com/2008/09/first-steps-in-papervision3d-part-9-importing-and-working-with-3d-objects/#comment-212</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Sun, 28 Jun 2009 14:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/?p=108#comment-212</guid>
		<description>i would like to ask, i got it working, but when tried a different model, it goes to scene with a lot of black triangles, why is that, theres a zsort render here in paper, what can i do!?!?!? :(</description>
		<content:encoded><![CDATA[<p>i would like to ask, i got it working, but when tried a different model, it goes to scene with a lot of black triangles, why is that, theres a zsort render here in paper, what can i do!?!?!? :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 1 by desgraci</title>
		<link>http://blog.tartiflop.com/2008/07/first-steps-in-papervision3d-part-1/#comment-211</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Fri, 26 Jun 2009 13:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/07/first-steps-in-papervision3d-part-1/#comment-211</guid>
		<description>ah btw http://blog.tartiflop.com/2008/07/dowloading-and-compiling-papervision3d= deadlink :\</description>
		<content:encoded><![CDATA[<p>ah btw <a href="http://blog.tartiflop.com/2008/07/dowloading-and-compiling-papervision3d=" rel="nofollow">http://blog.tartiflop.com/2008/07/dowloading-and-compiling-papervision3d=</a> deadlink :\</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on First steps in Papervision3D : Part 6 - Texture mapping by caydieu</title>
		<link>http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-6-texture-mapping/#comment-209</link>
		<dc:creator>caydieu</dc:creator>
		<pubDate>Tue, 23 Jun 2009 21:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tartiflop.com/2008/08/first-steps-in-papervision3d-part-6-texture-mapping/#comment-209</guid>
		<description>hi, my object_click doesn't fire every time i click my object, sometimes I would have to click all over it and/or repeatedly. my object uses BitmapMaterial and PhongShader combined into a ShadedMaterial (this is the proper way right?) and I have the ShadedMaterial interactive set to true. object_over and object_out both work perfectly but object_click just doesn't fire each and every time, what am I doing wrong? please help, thank you</description>
		<content:encoded><![CDATA[<p>hi, my object_click doesn&#8217;t fire every time i click my object, sometimes I would have to click all over it and/or repeatedly. my object uses BitmapMaterial and PhongShader combined into a ShadedMaterial (this is the proper way right?) and I have the ShadedMaterial interactive set to true. object_over and object_out both work perfectly but object_click just doesn&#8217;t fire each and every time, what am I doing wrong? please help, thank you</p>
]]></content:encoded>
	</item>
</channel>
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