Great news! Away3D 2.3 has been released, featuring amongst others:

  • Frustum and nearfield culling, as well as object culling for standard clipping
  • Normalmaps tools to help with their generation and/or manipulation
  • BezierPatch for geometry generation allowing the creation of bezier surfaces programatically
  • Improved Awaybuilder with a custom parser for Maya scenes which can dramatically speed up 3D workflow
  • Interchangeable camera lenses to allow for different types of projection
  • All values allowed for stage properties “align” and “scaleMode”
  • Improved memory management
  • Improved extrusion tools
  • ROLL_OVER/ROLL_OUT events added to MouseEvent3D
  • Billboard mesh objects for fast 2d sprites

If you haven’t checked it out already, then now is the time to do so!

Congrats to the whole Away3D team!